Neil Blakey-Milner

Weeknotes: 2025-W03

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Summary

Slow start to the week, but picked up steam and got through a bunch of admin, chores, as well as a tiny bit of scripting to simplify footage ingest.

Had a great walk on Saturday, with ducks climbing the steps to hang out with me a bit.

Photos

(Based more on time of processing than time of taking…)

Close-up of the head of a Mallard at Madrona Park Beach


Obligatory f1.4 bokeh leaves shot


Light shade at Paradise Village Restaurant


Probably an American Bushtit in Madrona

Enjoying

Newly discovered

Brandon Sanderson’s Writing Lecture (2025)

The Philosophy of Professional Writing: Brandon Sanderson’s Writing Lecture #1 (2025)

Brandon Sanderson just posted the recording of the first class of the latest version of his writing lecture. Even though I ruled out trying to write a book (especially a fiction one) in 2025, I’ll be following along since I somehow still have the seemingly obligatory belief as a fantasy and science fiction reader that I would be good at writing fantasy and science fiction.


Project MINI Rack

Project MINI RACK - a Homelab Revolution! - Jeff Geerling

Jeff Geerling just announced his project to raise attention of the 10" mini rack format with a video - one assumes in part to encourage more vendors to target it. I tried and failed to be interested in having a 19" rack at home, but a 10" rack (or maybe two?) could find its place here. (Still have a long backlog of stuff lying around that need to find homes, so may be a while, though…)

Sedimentary Groove

Sedimentary Groove: Gen Art coding and project review in p5js

One thing I almost convinced myself to take part in this year is Genuary, a month worth of prompts for creating generative artworks. These are procedurally (ie, code) generated art (could be digital images or video, or physical things like pen plots and who knows what else).

I enjoy Daniel Shiffman’s The Coding Train videos which often cover generative art, but these tend to be more on the technical aspects on implementing existing algorithms. This video from Steve’s Makerspace shows both those technical aspects but also the artistic side of how he built this generative system.


Nodebuster let’s play from The Dutch Actuary

Nodebuster let’s play from The Dutch Actuary

The Dutch Actuary usually plays long and deep “factory” games (probably best known for Dyson Sphere Program), but he’s been playing a bunch of smaller incremental games (“idle” and “clicker” are child-genres), and Nodebuster is the best of those featured. His playthrough was such fun, he ended up posting a follow-up with more content since he couldn’t put it down.