Neil Blakey-Milner

Weeknotes: 2025-W28

Published: , updated:


Summary

Published A year of rebuilding - six months in, my first blog post of the year about my break from work so far.

Got into a real groove with my development environment. Migrated to a combination of neovim (using LazyVim), Claude Code, and tmux windows per project, using iTerm2 and its tmux integration.

One of those projects is managing my Obsidian vault using Claude Code, especially focused on maintaining my daily notes. Now I can just say Time for a TV break, queue up the next episode of Ballard, and my day planner will be updated appropriately. Or Update the day planner from my Apple Notes.

Another project is a game idea I have for an idle auto-battler. Haven’t done much beyond research, again assisted by Claude Code, which got me familiar with Playwright.

Continued to get better at Beat Saber - got my first and second full combo songs on Expert, as well as achieving Expert on what seemed impossible last week.

Photos

(Based more on time of processing than time of taking…)

Pride flags at a neighbour


Dog holes coming in clutch for straightening cheap 1x4s

Enjoying

Newly discovered

Playwright and Playwright MCP

I’ve known that Playwright existed for some time as an evolution over tools like Webdriver, but hadn’t really explored it before. While playing with some Claude Code automation work, I ran into an issue where one needed a real browser. I remembered that Armin Ronacher mentioned in a YouTube video the only MCP server he used was one to access Playwright via MCP, and Simon Willison had mentioned how easy it was to set up.

So, one claude mcp add playwright npx @playwright/mcp@latest later, and I could get the information I needed.

The MCP server definitely has some rough edges - it uses a lot of tokens, and sometimes it exceeds the token limits for tool use in Claude Code. But it got me looking into Playwright, and even got me writing my own MCP server to create site-specific automation that uses Playwright under the hood.

Blender Studio’s Dogwalk

Blender Studio has been making movies with Blender for around two decades now, making pretty much everything from concept art, asset development, shots, and even the production pipeline available. Oh, and videos and articles and all sorts of resources related to them.

They’ve just released Dogwalk, their first game project (outside of some early Blender Game stuff), and it also has all those sorts of things available, including the Godot project.

I Played Blender Studio’s New Game! (DOGWALK) - Curtis Holt

Agentic Coding with Claude Code - Armin Ronacher

Agentic Coding with Claude Code - Armin Ronacher

Armin had an impromptu livestream with a real-time view of him using the tools he’s been experimenting with and talking about lately on a practical problem.


Hypnotic Suggestion - Cracking the Cryptic

The Sudoku Discovery Of The Decade - Cracking The Cryptic

Simon tackles Hypnotic Suggestion by Atticus837, which ends up being a satisfying short solve of this “look-and-say” puzzle.